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Child of Eden - A Game Review

The Box Art
Child of Eden is a visually interesting, though not particularly stunning game. The premise is fairly simple: Shoot crap. It's a rail shooter, which means you are stuck in one linear place moving back and forth shooting crap.  The interesting part is that when you shoot things it has a drum beat, that drum beat accents the game's own music at times which adds a cool dimension to playing.

The game makes use (on the PS3 release) of the PS move motion controller. I only used the move controls as I thought they would allow for the most fun experience.  The move provides a decent level of control although at times I felt them to be sluggish and a bit of an impediment... then again I may have simply been too close to the screen.

The story is kind of a bit weird. There is a girl named 'Lumi' who apparently needs to be saved so we have to shoot strange geometric shapes in Space in order to uh... rescue her?  Ok so I am not really very sure on that one. There is however a stunning video which runs before the story mode in which Lumi gets pixelated and requires us to play the game.

Graphically, the opening video is gorgeous and shows well on an HDTV. The actual gameplay graphics seem simple but the waving and undulation of the simple shapes is really quite interesting.  The backgrounds are also quite bleak but this helps the neon shapes glow brighter and really pop.  The tunnel sections are also quite fun with the designs on the background helping to give the illusion of speed.

The music in the game is also quite pleasing. It is a bit poppy, a bit dancey, a bit techno-ey all at once and somehow this weird mixture really fits.

Overall this is a decent game which you can pick up for a good price.  If you like rail-shooters go out and give it a try.

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